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Saga 4: Seeking the gods

Saga 4: Seeking the gods
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Event ended

Elivigar sails on through the swirling mists to Asgard, home of the gods, afterlife of the brave, and foreboding peril.

With Summer’s blessing on Jotunnheim, the Skyldings found old friends and ancient foes. Triumphantly smashing the Jotunnbound of Utgardr, and melting the everliving ice in the hearts of their servants, they freed the Varg from generations of slavery. The fortress now lies in their hands and their Varg-blooded children, and they have offered a safe haven for any Skyldings who need a place to land.

Despite their victory all is not well in the nine worlds.

The fate of Skyldingheim itself was revealed to lie with the self proclaimed “rightful Jarl of the Skylds” Olga Solveigsdotter. To protect her people, the eldest ‘Star of Myrra’ has allied with the ancient enemy - the Wylfings. She is the champion of those left behind, a broken people under the yoke of the Wylfings, and she has branded the Skyldings of Elivigar cowards. Now the curse from the dying lips of Thrain has fallen upon the home of our heroes, who chose to quest forward over returning home in hopes of a brighter future for Skyldingheim.

Elsa Brynasdotter of the Wylfings, and her son Jarl Geir Elsasson, are itching for revenge. They have claimed the child Wylf, son of Arnvi Synsdotter, rightfully theirs, and called for his capture at the last stand of Vargheim. Their thirst will not be quenched until the rivers run with Skylding blood.

Fighting at their side came the elves under Triandel, high councillor of the Ljosalfar, leading her army from the front. No blade or arrow seemed to blemish her golden skin, as she waded through the Skylding ranks, seeking out the babe Peska, now grown, and named “Skylda” for the runes that are mysteriously inscribed upon her skin.

Skylda herself, the child of prophecy, stood fearless on the front line with her people. An ancient tablet newly recovered from some ruins on Jotunnheim revealed the destiny that lay on her shoulders, and names the Skyldings “Aesir’s true servants”, those with the power to change the “fortune and fate” of the nine worlds.

That is if the Skyldings of Elivigar can survive the doomed vision pronounced from the lips of Aelfhun the seer to all she looked upon:
If you go to Asgard, you will die.

But go they must, for the Valkyrie Astrid heralded that the gods themselves have awoken on Asgard, and the time is at hand for their true servants to join them.


Saga 4: Seeking the Gods is the Fourth installment of Saga LARP.

There will be four weeks for returning players to purchase their tickets before we decide on opening up more spots. We will have 5 spots for new players open on April 12th, more to be decided once we know the returning player numbers.

This will be the last game we are accepting new players. 

The deadline for character sheet submission (new players) and Character sheet updates (returning players) is Sunday 7th July.

Find out more info on saga.nzlarps.org


REFUND POLICY

Illness: If you are unable to attend due to illness, your game fee will be put forward to a future event.
Other Reasons: If you withdraw from the game after 12th July 2019 (one month before the game), we will process your refund request after we have run the event and seen what our finances come out at. We will refund a portion of your fees at our discretion.

Transferal: Player tickets are transferable conditional on Game Master approval. Crew tickets are transferable but the Game Masters must be informed so we have an accurate record of who is attending.

Participation Refusal: If the Saga GM team decides to refuse your participation (see below), your ticket costs will be refunded in full.

TERMS AND CONDITIONS

Saga is a hobby event run by a Game Master team that is volunteering their time. We strive to be inclusive, however, we want to stress that no one has an automatic right to attend our events. The Saga GM team reserves the right to refuse your participation in this event for any reason including but not limited to:

  • Behaviour at other events (including online) that contravenes the NZLARPS Code of Conduct, and/or causes other Saga participants unease, discomfort, or alarm.
  • Behaviour at other events (including online) that lead the GM team to believe that participant will not behave in line with Saga community and artistic values, including negative game play style, bullying or trolling, unsafe combat or role playing practices, or any other behaviour we deem detrimental to the project.
  • Lack of communication with the GM team
  • If the GM team and participant cannot reach a compromise on creative differences
  • Annoying the GM team so much that we don't want to spend any more time on you (we're volunteers, after all)
  • Bringing the game or larp community into disrepute

Views - 12/08/2019 Last update
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